With Will 5, Endurance 7, Sturdy and Veteran, Mule Goon should prove pretty durable, although I suspect maybe not as tough as Anatoly since he lacks any kind of armour. His very decent Endurance means he has a 58% chance per Round of recovering from KO; by contrasts an Endurance 5 model has 28% chance, while Endurance 4 has 17% chance. Basically Mule Goon has a very good chance of recovery and thus getting back in the game if not removed as a casualty (see bottom of post for a probability breakdown).
Durability is one thing, and the chance to do 4 Attacks with a 2 Stun weapon is how Mule Goon threatens. Again, better than the 1 Stun per model output from some cheaper models like Goon 2.
As for the model, as it shares a lower half with Anatoly, again the main hassle was hacking off the lump of metal Knight Models used to make the minis' overhanging feet fit to a 30 mm base. The painting progressed pretty quickly by my standards, which was nice, as it gives me a good start for the month, and I am pretty pleased with how he turned out. I declined trying any tattoo work as I could not imagine a good outcome of me trying that at this time. As usual, the mini is based on a Dragon Forge 'Fraktured' style base as are all my BMG/DC minis from Knight.
The refreshed crew just needs Mesh adding to it, and then it will be as I want it for the time being. I wish I could take Hush, but alas he is limited to only a few crews.
BMG Painting Summary
BMG characters owned: 125 (added: nothing more since the haul noted in the Scarecrow post...)
Percentage of owned characters painted: 16.0% (20 models)
KO Recovery
End 4 End 5 End 6 End 7 End 8 End 9 End 10 End 11
1 Round 16.7% 27.8% 41.7% 58.3% 72.2% 83.3% 91.7% 97.2%
2 Rounds 30.6% 47.8% 66.0% 82.6% 92.3% 97.2% 99.3% 99.9%
3 Rounds 42.1% 62.3% 80.2% 92.8% 97.9% 99.5% 99.9% 100.0%
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